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Academic Journal

How Secondary Students Develop Multi-task and Collaborative Skills through Online Video Games: A Case of Nepal.

  • Source: International Journal of Education & Development using Information & Communication Technology; 2022, Vol. 18 Issue 2, p127-142, 16p

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Conference

Enhancing action maze video games using Shuffled Frog Leaping Algorithm

  • Source: 2022 Fifth International Conference on Computational Intelligence and Communication Technologies (CCICT) CCICT Computational Intelligence and Communication Technologies (CCICT), 2022 Fifth

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  • 1-10 of  337,005 results for ""Video games""